Dnd 5e wild magic barbarian. All playable Barbarian Primal Paths in 5E. Dnd 5e wild magic barbarian

 
All playable Barbarian Primal Paths in 5EDnd 5e wild magic barbarian  Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage

They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. Leather armor, any simple weapon, and two daggers. When you reach 3rd level, you can also cast a 1st-level spell. Unlike a wild magic sorcerer, the table for path of wild magic barbarians has only eight options, and they’re all beneficial. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. The subclass allows you to use the table of wild magical effects whenever you go into a rage. The wild magic barbarian felt terribly underpowered in the realm of class features. The resources between the two classes scale only with with their respective class levels. It does not include classes and subclasses appearing in Unearthed Arcana or third-party works. I came up with a variant 6th level feature for the Wild Magic Barbarian that I would like some feedback on. It can also be brought back from the dead with ease, requiring. you roll to randomly determine what CR of demons you get, so you can have 8 little demons, 4 mid demons, or 2 decent. But the central feature of this archetype is the Wild Magic surge:Barbarian until 5th lvl. I have a player about to choose this. Class is back in session. Even things that have a direct translation will play. Unearthed Arcana (UA) is a system Wizards of the Coast uses to test new D&D 5th Edition content before it makes its way into any official material. chaos bolt, one of the few sorcerer exclusive spells. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. We're currently level 6, but the moment the Warlock hits level 7, she will no longer have any spell slots of 3rd level or lower. Druid is the most powerful spellcaster class to dip into as a barbarian. Wild Wild Magic Barbarian (Wild Magic Barb, Wild Magic Sorc) And even after making this builds I realized some other sweet options and combos you can run. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. You can cast the detect magic spell without using a spell slot or components. After all, the only thing fans should be raging about is when they’re playing the Barbarian subclasses. This table has some area-of-effect-centered-on-caster damage or vulnerability. This unique subclass introduced in Tasha's Cauldron of Everything gives all kinds of new potentia. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. Revised Homebrew Wild Magic Surge System. Through rigorous training you can briefly control Wild Magic. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. at lvl 7, you roll 2d12, at lvl 11 you roll 3d12 and at lvl 14 you roll 4d12. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Today we get weird by introducing the Wild Magic Barbarian. Our Best D&D 5E Barbarian Magic Items will give you some ideas about what to build to best tank your way through all opponents. 2/5 Purple. Wild Surge. A list of premade characters for 5th edition D&D, in a variety of different classes, races, and levels. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. . 4. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Aside from a general lack of synergy between the barbarian the sorcerer, the Rage ability actively works against the combination. Charger. #4 – Path of the Storm Herald. 6. So if the sorcerer casts 3 spells the odds of triggering a wild magical surge would be 5%, 10%, and 15% for each roll. Cantrips, non-sorcerer spells, and spells with a casting time other than 1 action are just cast normally, ignoring this ability entirely. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Problem is, both of these are a bit weak compared to later sub-classes, especially because they lack a spell list, which severely limits their casting options at. A key advantage to this build is that you get proficiency to Dexterity saves, which is a very common save. Unofficial Description: Barbarian who draws power from untamed magic. Path of the Totem Warrior. Yes it falls off hard. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. . Effect. Free detect magic is great, but becoming a battery for the spellcasters seems a bit underwhelming. The options below are three routes to access both the magic stone cantrip and the Archery fighting style. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. Updated July 27th by Isaac Williams: Barbarians are one of D&D 5e's most straightforward classes. Here is one I made and here is one from Donjon. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. Wild Magic Barbarian Ideas? Right now I'm trying out a wild magic barbarian, but am a little disappointed by the higher level features. 4: Just a straight up weapon buff. This equates to ~27. Your innate magic comes from the wild forces of chaos that underlie the order of creation. This is official and confirmed, it will be in the book. For the next minute, you can see any invisible creature within 60ft and not in total cover. This guide is for the updated version of the Eladrin published in Monsters of the Multiverse. Its signature ability consists in entering a state of rage during battle, making the character stronger and more impervious to attack. 5% for 3 spells, ~18. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. 103-104), to have access to sorcerer spells that take longer than an action to cast (notably, by taking the Ritual Caster feat and choosing the sorcerer class). Barbarian Bard Cleric Druid Fighter. Once you do so, you must take a long rest before you use this feature again. OldManPsychic. It allows you to sniff out spells and magic items within 60 feet of you. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. Even worse, you aren't likely to get the wild magic surge that would be useful in any given situation anyway. Defend your friends and loved ones. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. While this table works fine, some players find 50 options to be inadequate. . Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties. Find out if. You can gain advantage on one attack roll, ability check, or saving throw. Eldritch knight would get you the advantages of being a fighter, which is something, but most of the eldritch part would not work in combat. Last Updated on January 22, 2023. Very Rare, head, requires attunement by a barbarian. You have a +1 bonus to attack and damage rolls made with this magic weapon. Roll on this table at the start of each of your turns for the next minute. 5) Path of the Beast. This guide is for the updated version of the Eladrin published in Monsters of the Multiverse. All playable Barbarian Primal Paths in 5E. And have a neat duel nature aspect to it too! Also Wild Soul 6/ ANY Warlock X would be a solid build as well. Primal Path. . When that happens, you. When a barbarian who follows this path rages, it is a. Here is a playtest option for that feature: the Path of the Wild Soul. The DM retains the option to force a roll on the Wild Magic Surge table immediately after you cast any spell, which causes you to regain your Tides of Chaos ability as normal. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. Barbarians are centred around raging, hitting things and getting hit. For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. Wild Magic Barbarian. Magic infuses one weapon of your choice that you are holding. This two page character sheet keeps all of your essential character crunch on one sheet and all your character's backstory, traits, allies, and enemies on another. Ranger has Beast Mastery and casting, which add. Here is our ranked list of Barbarian Subclasses 5e: #8 – Path of the Berserker. barbs are a little hard to multiclass as you cant spell cast while raging. In some pantheons, a god of this domain rules on. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. And have a neat duel nature aspect to it too! Also Wild Soul 6/ ANY Warlock X would be a solid build as well. Barbarian. Roll a d3. Even so, the new class features and awesome subclasses will be more than enough to satisfy creative. This is the class to pick if you want to play a hero who can endure when everything seems impossibly tough. These magic-suffused barbarians walk the Path of Wild Magic. The Path of Wild Magic table is pretty small (only 8 outcomes). 5, and since a Wild Magic Barbarian can't build around it, the benefit decreases a lot. You would be better off just going Beseker barbarian and using the bonus action throw to yeet motherfuckers if you are that attached to throwing. Brown bear is nice and all. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. This is the biggest concern. 6) Path of Wild Magic. Path of the Wild Magic. of 1st level or higher, an additional effect might occur. Now envoy of the Order of Magisters and Protectors from Waterdeep. #5 – Path of the Beast. Put them together and we get the loose cannon champions of otherworldly. I love this class for its customizability. Constitution is your spellcasting ability for this spell. 5% chance for any given wild magic surge to occur, and each offers wildly different results. Baldur's Gate III. YMMV. Chaos Surge d8 Effect 1 Blood for the Blood God. All creatures of choice within 30ft take 1d12 necrotic damage with con save for none, from shadowy tendrils. ago. 8 Path Of Wild Magic BarbarianHomebrew. Now envoy of the Order of Magisters and Protectors from Waterdeep. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. Last time, we looked at the Path of the Beast, and now let’s look at the second of the barbarian subclasses found in Tasha’s Cauldron of Everything: Path of. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. However, being limited to melee is a big drawback, and the Barbarian. 3. Two handed weapons MUST be wielded with two hands. Conveniently, the desirable subclass features line up with this division of levels. Does anyone have any ideas for scaling of their abilities OR to make them even more wild? Like an expanded wild magic table or something? Thanks! This thread is archived. Wild Magic: Entropy Points (EPs) and Entropy Level. At 5th level, you can cast a 2nd-level spell. Both the rogue and the artificer tend to be subtler classes in D&D 5e. Barbarian Class Details. 4). . Don’t forget the advice from the Ranger Handbook. It's worth roughly $200 and will go to a lucky someone in the comments! More details in the video/comments (Sponsored By. As a barbarian you want STR for damage, DEX and CON for health and armourclass. Bone Devil - "Bludgeoning, Piercing, and Slashing from. Barbarians can put out more than enough damage to contribute meaningfully in the vast majority of games by utilizing a combination of the Polearm Master and Great Weapon Master feats. Additionally, I would consider the transition from party level 6 to 7 in the scenario where warlocks are the primary/only spellcaster in a party with a Wild Magic barbarian; that part of the feature would effectively suddenly "turn off" at level 7 if restoring lower-level slots is not permitted, which is quite awkward. You must have a Strength score of 13 or higher in order. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 5-6. 18. 9) Path of the Berserker. A wizard multiclasses into Wild Magic sorcerer. It is an ability that uses spell slots. Compared to full-blooded Orcs, Half-orcs are more dexterous, intelligent, and don’t have to deal with the -2 in intelligence. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Path of the Ancestral Guardian. 95. Builds are generally maxing Charisma early but can also either look to beef up Defense/Concentration even more - War Caster, Lucky, defensive racials (Goliath, Nat Armor, Yuan Ti, etc. Wild Magic should absolutely have some risk. Each path has a different playstyle, so you’ll have to choose the one that you find interesting, or that fits your character most. T. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. This guide delves. This build is MAD. dragon. d100. This supports the point that the two are directly tied to the Sorcerer who cast the original spell that triggered the wild magic surge. 4) Path of the Giant. 85. DnD 5e – New Path of Wild Magic Barbarian Handbook. r/UnearthedArcana. However, if we accept an assumption based on the flavor of rage that you can't cast spells while. 5e New Player Friendly Basic Character Sheet. You will find yourself in the thick of melee, dishing out melee attacks and taking a ton of damage yourself. Dungeons & Dragons: The Barbarian Primal Paths, Ranked. Barbarian wild magic is fueled by their rage, so I feel like it’s more. Tier 1 Barbarians. #8 Mar 15, 2022. I played a wild magic sorcerer recently and it was a lot of fun. r/UnearthedArcana. Wizarians as stated by others don't really work in standard DND. AC= dex mod + con mod of the creature you wild shape into. A Wild Barbarian is just as aware of the contents of their list as a Wild Magic Sorcerer is. A subreddit for D&D 5e and One D&D homebrew. Another classic. E. It allows you to sniff out spells and magic items within 60 feet of you. The BardSorc wild magic requires you to cast spells, barb wild magic requires you to rage. The damage is. Vaughan Dawnhand, Goliath. Customizing an NPC. 27 In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature. The envelope contains a letter from an anonymous fan and a chocolate bar. The Wild Beyond the Witchlight. 3rd-level Path of Wild Magic feature. 1/5 Red. Although, despite Half-Orcs’ advantages in intelligence and control with their temper, they are vulnerable to emotions. Path of the Totem Warrior. The form a druid can choose is limited by Challenge Rating (CR) and movement ability. I think Ritual Caster Wizard is really awesome for the Wild Magic Barbarian because you can get a familiar for advantage on attacks and utility and having identify to learn what the items you can find are. A 2 level Barbarian multi-class is a big offensive and defensive buff that neither helps, nor hinders your grapple goal. I’m going to rate each of them out of 5 for Power and Roleplaying Flavour. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. I made a video sharing some of my favorite . Roll a d20 and consult the following table to determine the effect, if any. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes. These magic-suffused barbarians walk the Path of Wild Magic. Gather your party and venture forth!Kalashtar 5e Traits. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. ago. I played one in a low level campaign, who took the aberrant dragonmark feat and pretended to be a wizard, wearing the robes and hat, and carrying a "staff" that was a glaive with fabric covering the blade so it looked like a mop. RELATED: 15 Best & Underutilized Magic Items In Dungeons & Dragons, Ranked. . It's possible to dual wield one two-handed weapon and one one-handed weapon if you're a wild magic barbarian and roll a 4 on the wild magic table. Dungeons & Dragons, D&D, their respective logos, and all. Extra Attack : Two attacks means potentially twice as much damage in a turn, and twice as much opportunity to apply your rage bonus to damage. Tales From the Tall Grass Kickstart. When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. Otherwise, you regain it on a long rest. I like the idea of holding all your weapons in a giant bundle until you Rage and then deciding on your style. Introduced in Strixhaven: A Curriculum of Chaos (affiliate link), the Owlin is an owl-like humanoid. ( a) a component pouch or ( b) an arcane focus. Anecdotal evidence doesn't really trump statistics. PF2 is not a DnD 5e clone so there are a lot of concepts that just don't translate directly. Wild magic zones were areas where the Weave was damaged or distorted. Path of Chaos (barbarian) Path of Chaos. If you enjoy high fantasy, sword fighting, and magic, then the Path of the Wild Magic Barbarian subclass is just what you are looking for. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. Old college roomate from 3 years ago is debuting tasha's and it's the only reason I cracked open Tasha's. (Note this class is unavailable in EA and all info. Some will give you defensive benefits, some give you offensive options that you can use every turn. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. The usual recommendation for barbarian caster multiclassing is warlock to use armor of Agathys or moon druid to double the effective HP of your wild shape. Don’t worry, this is not the only level 3 ability you get! This. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). Each entry in the deck must be a sorcerer spell you know. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. Otherwise, it isn't wild, it's just random positive magic. The more members of your party accept this benefit, the more hit points everyone gets. No matter. In that case, this barbarian subclass is a strong match. 5% for 5 spells. Class Synergy. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the. Barbarians are wild muscle machines fueled by adrenaline and wrath to smash everything and take any punishment. Magic infuses one weapon of your choice that you are holding. Spell Drinker. Either way you can never control the power of the weave in all its might but a small strand. If the left scale is heavier, the result is 1; if the scales are equal, the result is 2; if the right scale is heavier, the result is 3. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. Source: Tasha's Cauldron of Everything. Depths and Wild Magic have quite good BB6 benefits. Only way to do it is to find a good non-concentration buff spell and cast it before raging. ago. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. A caster teleports 25 ft. The barbarian can use this feature to push a creature and deal damage to it by making a shove attempt, instead of damaging a creature by moving through its space. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. Effect. To customize a barbarian of this tier, you can do one or more of the following: Add the 3rd level ability from the Primal Path of your choice. They have proficiency with Simple Weapons, martial weapons, light Armor, medium armor and shields. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. They have a ton of hit points, resistance to weapon damage while raging, and Rage gives a nice bonus to damage. RELATED: How To Build Every Elden Ring Class In D&D The barbarian. I think I'm going to add a couple of minor, but harmless, negatives along the lines of Wild Magic Sorceror. 02: A small bird delivers an envelope to you. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. Perhaps simply holding the sword turns you into a plant for the duration. Barbarians don’t get much in the way of skills unless you add Optional Class Features, so generally they’re stuck as combat. Baldur's Gate 3. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. Baldur's Gate 3. (Note this class is unavailable in EA and all info. What a crazy new rulebook! Tasha’s Cauldron of Everything is a really incredible book from WOTC that gives all players a ton of new options. Wild magic sorcerer is really for players who don't mind rolling with the punches. How would this work if the barbarian tried to give a level to a warlock who only has 1 level of spells (at 6th level, its 2 3rd level slots)A place to discuss Dungeons & Dragons. However, Divine Smite is not a spell. r/EDH. But granting +11 to a stat at 1st level is kinda much for me tbh. -2. Basing any build on any given ability is pointless. Expect to roll on the Wild Magic table with increasing frequency as you gain levels, eventually getting to the point where you may roll every turn. When you enter a rage, you roll a d8 to determine the effect. When you take the Dash action on your turn to move double your movement speed, the Charger Feat lets you use your bonus action to also make one weapon attack or shove an enemy. Bolstering Magic is good. Yes it falls off hard. A half-orc snarls at the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to. If you put like a 12 in INT and take arcana proficiency you can be the party’s Wizard lite. When you enter a rage, you roll a d8 to determine the effect. Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). You regain all expended sorcery points. That d3 doesn't seem like much, but it's an. Path of Wild Magic. BG3 is the third main game in the Baldur's Gate series. ago. A 5e Guide to the Barbarian + Warlock Multiclass - Barblocks. 3/5 Green. Yet I strongly suggest going to at least barb 6 and take GWM. GokuKing922 • Artificer • 2 yr. RELATED: 15 Best & Underutilized Magic Items In Dungeons & Dragons, Ranked. However, players can still customize them with D&D 5e's. The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild. If your DM leans in to the Wild Magic surges then you can definitely have a lot of fun playing one of these. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. DnD 5e – New Steinhardt’s Path of the Lightning Vessel Barbarian Handbook. The problem with optimizing a wild magic barb is the sheer randomness. Your attunement with nature and its beasts inspires. Spamamdorf • Sorcerer • 5 yr. It is a spell that is cast. Wild Magic Surge table. the update does come to pass, likely, people will stubbornly stick to the 5e system due to the draconian measures being taken to prevent creativity from flourishing. Former gladiator in an illegal arena. Barbarian Class Details. Wild Magic Sorcerer (10) / Wild Magic Barbarian (3) / Ancients Paladin (7) Your wild magical energies give you resistance to damage from spells like an arcane barrier. Literally incompatible. Last edited by ThelonelyMagi: Jan 1, 2022. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. For some, their rage springs from a communion with fierce animal spirits. #3 Jan 1, 2022. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. Their ability to Wild Shape allows them to change their form into. Top 1%. The text reads. The default sorting is the order in which the class or subclass was. In this 1d100 wild magic table, I've combined. 8. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. summon lesser demons is pretty chaotic. This is one of the classic multiclass combinations of D&D 5e that has been a favorite of Barbarian players since 2015. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Wild Magic is a Subclass of Barbarian in Baldur's Gate 3. Half-Orc Barbarian is what I would choose. However, players can still customize them with D&D 5e's many feats. A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. 6. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. An honorable mention goes to Druid, which is a bit more awkward to make work. This wild magic effect lasts for 1 hour, or until ended with a. laserllama's Alternate Barbarian: Expanded (Update) - A Multitude of Additional Options for the Alternate Barbarian Class including Twenty Savage Exploits, Four Barbaric Feats, and Nine Primal Paths: The Deep, Favored, Inferno, Mutant, Packleader, Reaver, Titan, Warde, and Wyrmblood! PDF in Comments. Here are. You regain all expended sorcery points. Wild Magic Domain. 2. As compared to RAW percentages of ~14. They also removed an option that basically forced all enemies to make a save or have disadvantage om attacks against you. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Table: 1 Roll on this table at the start of each of your turns for the next minute, ignoring this result. until 1d4 rounds later. 4 Players: Air, Earth, Fire, Water. you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. 2- Instead of using the bonus action to teleport, you do so as part of your movement, and the teleport distance increases to 40ft at lvl 7, 50ft at lvl 11 and 60ft at lvl 14. 13 is kinda strong, but Reach is weaker in 5e than 3. There's more to D&D's Barbarians than rage and bloodlust. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. Please let me introduce my level 5 Wild Magic Barbarian. PF2 is not a DnD 5e clone so there are a lot of concepts that just don't translate directly.